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1 file changed, 80 insertions
fedya.py(file created)
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| 1 | + | import pygame | |
| 2 | + | ||
| 3 | + | class GameContext : | |
| 4 | + | def __init__( | |
| 5 | + | self, | |
| 6 | + | dt, events, keys, | |
| 7 | + | screen, | |
| 8 | + | ): | |
| 9 | + | self.dt = dt | |
| 10 | + | self.events = events | |
| 11 | + | self.keys = keys | |
| 12 | + | self.screen = screen | |
| 13 | + | ||
| 14 | + | class MyCube : | |
| 15 | + | def __init__( | |
| 16 | + | self, | |
| 17 | + | x = 0, y = 0, | |
| 18 | + | w = 100, h = 100, | |
| 19 | + | speed=100, | |
| 20 | + | fill_color=(255, 255, 255) | |
| 21 | + | ): | |
| 22 | + | self.x = x | |
| 23 | + | self.y = y | |
| 24 | + | self.w = w | |
| 25 | + | self.h = h | |
| 26 | + | self.speed = speed | |
| 27 | + | self.fill_color = fill_color | |
| 28 | + | def update(self, ctx): | |
| 29 | + | dt = ctx.dt | |
| 30 | + | speed = self.speed | |
| 31 | + | if ctx.keys[pygame.K_a] : | |
| 32 | + | self.x -= dt * speed | |
| 33 | + | if ctx.keys[pygame.K_d] : | |
| 34 | + | self.x += dt * speed | |
| 35 | + | if ctx.keys[pygame.K_w] : | |
| 36 | + | self.y -= dt * speed | |
| 37 | + | if ctx.keys[pygame.K_s] : | |
| 38 | + | self.y += dt * speed | |
| 39 | + | def draw(self, ctx): | |
| 40 | + | pygame.draw.rect( | |
| 41 | + | ctx.screen, self.fill_color, | |
| 42 | + | (self.x, self.y, | |
| 43 | + | self.w, self.h), | |
| 44 | + | ) | |
| 45 | + | ||
| 46 | + | import random | |
| 47 | + | cubes = [] | |
| 48 | + | for i in range(2000) : | |
| 49 | + | cube = MyCube( | |
| 50 | + | speed=random.randint(10, 250), | |
| 51 | + | fill_color=( | |
| 52 | + | random.randint(0, 255), | |
| 53 | + | random.randint(0, 255), | |
| 54 | + | random.randint(0, 255), | |
| 55 | + | ), | |
| 56 | + | x=random.randint(0, 300), | |
| 57 | + | y = random.randint(0, 400), | |
| 58 | + | ) | |
| 59 | + | cubes.append(cube) | |
| 60 | + | clock = pygame.time.Clock() | |
| 61 | + | screen = pygame.display.set_mode((640, 480)) | |
| 62 | + | bg_color = (0, 0, 0) | |
| 63 | + | fps = 30 | |
| 64 | + | running = True | |
| 65 | + | while running : | |
| 66 | + | dt = clock.tick(fps) / 1000.0 | |
| 67 | + | events = pygame.event.get() | |
| 68 | + | for event in events : | |
| 69 | + | if event.type == pygame.QUIT : | |
| 70 | + | running = False | |
| 71 | + | keys = pygame.key.get_pressed() | |
| 72 | + | ctx = GameContext(dt, events, keys, screen) | |
| 73 | + | screen.fill(bg_color) | |
| 74 | + | for cube in cubes : | |
| 75 | + | cube.update(ctx) | |
| 76 | + | cube.draw(ctx) | |
| 77 | + | ||
| 78 | + | pygame.display.update() | |
| 79 | + | pygame.quit() | |
| 80 | + | ||
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