surdeus revised this gist . Go to revision
2 files changed, 209 insertions
game.py(file created)
@@ -0,0 +1,122 @@ | |||
1 | + | import pygame | |
2 | + | pygame.init() | |
3 | + | ||
4 | + | class GameContext : | |
5 | + | def __init__( | |
6 | + | self, | |
7 | + | dt, events, keys, | |
8 | + | game, | |
9 | + | ): | |
10 | + | self.dt = dt | |
11 | + | self.events = events | |
12 | + | self.keys = keys | |
13 | + | self.game = game | |
14 | + | # ctx.screen -> ctx.game.screen | |
15 | + | ||
16 | + | class Game: | |
17 | + | def __init__( | |
18 | + | self, | |
19 | + | resolution=(640, 480), | |
20 | + | bg_color=(0, 0, 0), | |
21 | + | fps=30, | |
22 | + | objects=[], | |
23 | + | ): | |
24 | + | self.resolution = resolution | |
25 | + | self.bg_color = bg_color | |
26 | + | self.fps = fps | |
27 | + | self.objects = objects | |
28 | + | def run(self): | |
29 | + | self.screen = pygame.display.set_mode(self.resolution) | |
30 | + | clock = pygame.time.Clock() | |
31 | + | running = True | |
32 | + | while running : # gist.surdeus.su/surdeus | |
33 | + | # Здесь код на каждый кадр | |
34 | + | ||
35 | + | dt = clock.tick(self.fps) / 1000.0 | |
36 | + | events = pygame.event.get() | |
37 | + | for event in events : | |
38 | + | if event.type == pygame.QUIT : | |
39 | + | running = False | |
40 | + | ||
41 | + | self.screen.fill(self.bg_color) | |
42 | + | ||
43 | + | keys = pygame.key.get_pressed() | |
44 | + | ctx = GameContext(dt, events, keys, self) | |
45 | + | ||
46 | + | for o in self.objects : | |
47 | + | o.update(ctx) | |
48 | + | o.draw(ctx) | |
49 | + | ||
50 | + | # Вывести всё нарисованное на окно | |
51 | + | pygame.display.update() | |
52 | + | pygame.quit() | |
53 | + | ||
54 | + | class GameObject: | |
55 | + | def update(self, ctx): | |
56 | + | pass | |
57 | + | def draw(self, ctx): | |
58 | + | pass | |
59 | + | # Rectangle - прямоугольник | |
60 | + | class Rect(GameObject): | |
61 | + | def __init__( | |
62 | + | self, | |
63 | + | x = 0, y = 0, | |
64 | + | w = 100, h = 100, | |
65 | + | fill_color=(255, 255, 255), | |
66 | + | visible=True, | |
67 | + | ): | |
68 | + | self.x = x | |
69 | + | self.y = y | |
70 | + | self.w = w | |
71 | + | self.h = h | |
72 | + | self.fill_color = fill_color | |
73 | + | self.visible = visible | |
74 | + | ||
75 | + | def draw(self, ctx): | |
76 | + | if not self.visible : | |
77 | + | return | |
78 | + | pygame.draw.rect( | |
79 | + | ctx.game.screen, self.fill_color, | |
80 | + | (self.x, self.y, | |
81 | + | self.w, self.h), | |
82 | + | ) | |
83 | + | # Содержит ли точку. | |
84 | + | def contains_point(self, px, py): | |
85 | + | x, y, w, h = self.x, self.y, self.w, self.h | |
86 | + | return ( | |
87 | + | py >= y and py <= (y + h) and | |
88 | + | px >= x and px <= (x + w) | |
89 | + | ) | |
90 | + | def points(self): | |
91 | + | x, y, w, h = self.x, self.y, self.w, self.h | |
92 | + | return ((x, y), | |
93 | + | (x + w, y), | |
94 | + | (x + w, y + h), | |
95 | + | (x, y + h)) | |
96 | + | def intersects_with(self, other): | |
97 | + | for point in other.points() : | |
98 | + | if self.contains_point(point[0], point[1]) : | |
99 | + | return True | |
100 | + | for point in self.points() : | |
101 | + | if other.contains_point(point[0], point[1]) : | |
102 | + | return True | |
103 | + | return False | |
104 | + | ||
105 | + | class Text(GameObject): | |
106 | + | def __init__(self, text, | |
107 | + | x=0, y=0, fontname=None, fontsize=72, | |
108 | + | fill_color=(255, 255, 255)): | |
109 | + | self.x = x | |
110 | + | self.y = y | |
111 | + | self.text = text | |
112 | + | if not fontname : | |
113 | + | fontname = pygame.font.get_default_font() | |
114 | + | print('font:', fontname) | |
115 | + | self.font = pygame.font.SysFont(fontname, fontsize) | |
116 | + | self.fill_color = fill_color | |
117 | + | def draw(self, ctx): | |
118 | + | img = self.font.render(self.text, True, self.fill_color) | |
119 | + | ctx.game.screen.blit(img, (self.x, self.y)) | |
120 | + | ||
121 | + | ||
122 | + |
pong.py(file created)
@@ -0,0 +1,87 @@ | |||
1 | + | import game | |
2 | + | import pygame | |
3 | + | import random | |
4 | + | ||
5 | + | # Объект платформы | |
6 | + | class PlayerRect(game.Rect): | |
7 | + | # --------------- | |
8 | + | def __init__(self, up_key, down_key, vd=(0, 1), speed=200, **kwargs): | |
9 | + | super().__init__(**kwargs) | |
10 | + | self.speed = speed | |
11 | + | self.up_key = up_key | |
12 | + | self.down_key = down_key | |
13 | + | # -------------- | |
14 | + | self.vd = vd | |
15 | + | def update(self, ctx): # Поведение плафтормы за кадр | |
16 | + | dt = ctx.dt | |
17 | + | speed = self.speed | |
18 | + | # ---------------- Весь блок движения | |
19 | + | if ctx.keys[self.up_key] : | |
20 | + | if self.x > 0 : | |
21 | + | self.x -= dt * speed * self.vd[0] | |
22 | + | if self.y > 0 : | |
23 | + | self.y -= dt * speed * self.vd[1] | |
24 | + | if ctx.keys[self.down_key] : | |
25 | + | if (self.x + self.w) < ctx.game.resolution[0] : | |
26 | + | self.x += dt * speed * self.vd[0] | |
27 | + | if (self.y + self.h) < ctx.game.resolution[1] : | |
28 | + | self.y += dt * speed * self.vd[1] | |
29 | + | ||
30 | + | # Сам шар летающий | |
31 | + | class BallRect(game.Rect): | |
32 | + | # ------- dd | |
33 | + | def __init__(self, dx=50, dy=50, dd=40, **kwargs): | |
34 | + | super().__init__(**kwargs) | |
35 | + | self.dx = dx | |
36 | + | self.dy = dy | |
37 | + | self.dd = dd | |
38 | + | def update(self, ctx): | |
39 | + | res = ctx.game.resolution | |
40 | + | dt = ctx.dt | |
41 | + | self.x += self.dx * dt | |
42 | + | self.y += self.dy * dt | |
43 | + | ||
44 | + | # Отталкивание от игроков | |
45 | + | if (self.intersects_with(player_left) or | |
46 | + | self.intersects_with(player_right) ): | |
47 | + | self.dx *= -1 | |
48 | + | self.dy += random.randint(0, self.dd) - self.dd/2 | |
49 | + | if (self.intersects_with(player_top) or | |
50 | + | self.intersects_with(player_bottom)) : | |
51 | + | self.dy *= -1 | |
52 | + | self.dx += random.randint(0, self.dd) - self.dd/2 | |
53 | + | ||
54 | + | # Касание стен (проигрыш) | |
55 | + | if (self.x <= 0 or self.x+self.w >= res[0] or | |
56 | + | self.y <= 0 or (self.y + self.h) >= res[1]): | |
57 | + | self.x, self.y = res[0]/2, res[1]/2 | |
58 | + | g = game.Game() | |
59 | + | player_width = 30 | |
60 | + | player_left = PlayerRect(pygame.K_w, pygame.K_s, | |
61 | + | fill_color=(255, 0, 0), w=player_width) | |
62 | + | player_right = PlayerRect( | |
63 | + | pygame.K_UP, pygame.K_DOWN, | |
64 | + | fill_color=(0, 0, 255), w=player_width) | |
65 | + | player_right.x = g.resolution[0] - player_right.w | |
66 | + | ||
67 | + | player_top = PlayerRect( | |
68 | + | pygame.K_a, pygame.K_d, | |
69 | + | fill_color=player_left.fill_color, h=player_width, | |
70 | + | vd=(1, 0)) | |
71 | + | ||
72 | + | player_bottom = PlayerRect( | |
73 | + | pygame.K_LEFT, pygame.K_RIGHT, | |
74 | + | fill_color=player_right.fill_color, h=player_width, | |
75 | + | vd=(1, 0)) | |
76 | + | player_bottom.y = g.resolution[1] - player_bottom.h | |
77 | + | player_bottom.x = g.resolution[0] - player_bottom.w | |
78 | + | ball_size = 30 | |
79 | + | ball_speed = 150 | |
80 | + | ball = BallRect(w=ball_size, h=ball_size, dx=ball_speed, dy=ball_speed) | |
81 | + | ball.x = g.resolution[0] / 2 - 100 | |
82 | + | ball.y = g.resolution[1] / 2 - 100 | |
83 | + | g.objects = [player_left, player_right, | |
84 | + | player_top, player_bottom, ball, | |
85 | + | game.Text("Hello, Pong!", x=300, y=300)] | |
86 | + | g.run() | |
87 | + |
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