surdeus revised this gist . Go to revision
1 file changed, 110 insertions
SASHA.py(file created)
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| 1 | + | import pygame | |
| 2 | + | ||
| 3 | + | class GameContext : | |
| 4 | + | def __init__( | |
| 5 | + | self, | |
| 6 | + | dt, events, keys, | |
| 7 | + | game, | |
| 8 | + | ): | |
| 9 | + | self.dt = dt | |
| 10 | + | self.events = events | |
| 11 | + | self.keys = keys | |
| 12 | + | self.game = game | |
| 13 | + | # ctx.screen -> ctx.game.screen | |
| 14 | + | ||
| 15 | + | class Game: | |
| 16 | + | def __init__( | |
| 17 | + | self, | |
| 18 | + | resolution=(640, 480), | |
| 19 | + | bg_color=(0, 0, 0), | |
| 20 | + | fps=30, | |
| 21 | + | objects=[], | |
| 22 | + | ): | |
| 23 | + | self.resolution = resolution | |
| 24 | + | self.bg_color = bg_color | |
| 25 | + | self.fps = fps | |
| 26 | + | self.objects = objects | |
| 27 | + | def run(self): | |
| 28 | + | self.screen = pygame.display.set_mode(self.resolution) | |
| 29 | + | clock = pygame.time.Clock() | |
| 30 | + | running = True | |
| 31 | + | while running : # gist.surdeus.su/surdeus | |
| 32 | + | # Здесь код на каждый кадр | |
| 33 | + | ||
| 34 | + | dt = clock.tick(self.fps) / 1000.0 | |
| 35 | + | events = pygame.event.get() | |
| 36 | + | for event in events : | |
| 37 | + | if event.type == pygame.QUIT : | |
| 38 | + | running = False | |
| 39 | + | ||
| 40 | + | self.screen.fill(self.bg_color) | |
| 41 | + | ||
| 42 | + | keys = pygame.key.get_pressed() | |
| 43 | + | ctx = GameContext(dt, events, keys, self) | |
| 44 | + | ||
| 45 | + | for o in self.objects : | |
| 46 | + | o.update(ctx) | |
| 47 | + | o.draw(ctx) | |
| 48 | + | ||
| 49 | + | # Вывести всё нарисованное на окно | |
| 50 | + | pygame.display.update() | |
| 51 | + | pygame.quit() | |
| 52 | + | ||
| 53 | + | class GameObject: | |
| 54 | + | def update(self, ctx): | |
| 55 | + | pass | |
| 56 | + | def draw(self, ctx): | |
| 57 | + | pass | |
| 58 | + | # Rectangle - прямоугольник | |
| 59 | + | class Rect(GameObject): | |
| 60 | + | def __init__( | |
| 61 | + | self, | |
| 62 | + | x = 0, y = 0, | |
| 63 | + | w = 100, h = 100, | |
| 64 | + | fill_color=(255, 255, 255), | |
| 65 | + | visible=True, | |
| 66 | + | ): | |
| 67 | + | self.x = x | |
| 68 | + | self.y = y | |
| 69 | + | self.w = w | |
| 70 | + | self.h = h | |
| 71 | + | self.fill_color = fill_color | |
| 72 | + | self.visible = visible | |
| 73 | + | ||
| 74 | + | def draw(self, ctx): | |
| 75 | + | if not self.visible : | |
| 76 | + | return | |
| 77 | + | pygame.draw.rect( | |
| 78 | + | ctx.game.screen, self.fill_color, | |
| 79 | + | (self.x, self.y, | |
| 80 | + | self.w, self.h), | |
| 81 | + | ) | |
| 82 | + | # Содержит ли точку. | |
| 83 | + | def contains_point(self, px, py): | |
| 84 | + | x, y, w, h = self.x, self.y, self.w, self.h | |
| 85 | + | return ( | |
| 86 | + | py >= y and py <= (y + h) and | |
| 87 | + | px >= x and px <= (x + w) | |
| 88 | + | ) | |
| 89 | + | def points(self): | |
| 90 | + | x, y, w, h = self.x, self.y, self.w, self.h | |
| 91 | + | return ((x, y), | |
| 92 | + | (x + w, y), | |
| 93 | + | (x + w, y + h), | |
| 94 | + | (x, y + h)) | |
| 95 | + | def intersects_with(self, other): | |
| 96 | + | # Проверить, пересекается ли текущий | |
| 97 | + | # прямоугольник с другим прямоугольником. | |
| 98 | + | # Если пересекаются вернуть True иначе False. | |
| 99 | + | # self.x, self.y, other.x, other.y ... | |
| 100 | + | # Декартова система координат x, y. | |
| 101 | + | # Свойства прямоугольников. | |
| 102 | + | for point in other.points() : | |
| 103 | + | if self.contains_point(point[0], point[1]) : | |
| 104 | + | return True | |
| 105 | + | for point in self.points() : | |
| 106 | + | if other.contains_point(point[0], point[1]) : | |
| 107 | + | return True | |
| 108 | + | return False | |
| 109 | + | ||
| 110 | + | ||
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