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surdeus revised this gist . Go to revision
1 file changed, 73 insertions
game.py(file created)
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| 1 | + | import pygame | |
| 2 | + | ||
| 3 | + | screen = pygame.display.set_mode((640, 480)) | |
| 4 | + | fps = 30 | |
| 5 | + | ||
| 6 | + | class GameContext: | |
| 7 | + | def __init__(self, keys, dt, screen): | |
| 8 | + | self.dt = dt | |
| 9 | + | self.keys = keys | |
| 10 | + | self.screen = screen | |
| 11 | + | ||
| 12 | + | class MyCube: | |
| 13 | + | def __init__( | |
| 14 | + | self, | |
| 15 | + | x=0, y=0, | |
| 16 | + | w=100, h=100, | |
| 17 | + | fill_color=(255, 255, 255), | |
| 18 | + | speed=100, | |
| 19 | + | ) : | |
| 20 | + | self.x = x | |
| 21 | + | self.y = y | |
| 22 | + | self.w = w | |
| 23 | + | self.h = h | |
| 24 | + | self.fill_color = fill_color | |
| 25 | + | self.speed = speed | |
| 26 | + | self.visible = True | |
| 27 | + | def update(self, ctx): | |
| 28 | + | if ctx.keys[pygame.K_a] : | |
| 29 | + | self.x -= self.speed * ctx.dt | |
| 30 | + | if ctx.keys[pygame.K_d] : | |
| 31 | + | self.x += self.speed * ctx.dt | |
| 32 | + | if ctx.keys[pygame.K_w] : | |
| 33 | + | self.y -= self.speed * ctx.dt | |
| 34 | + | if ctx.keys[pygame.K_s] : | |
| 35 | + | self.y += self.speed * ctx.dt | |
| 36 | + | def draw(self, ctx): | |
| 37 | + | if not self.visible : | |
| 38 | + | return | |
| 39 | + | pygame.draw.rect( | |
| 40 | + | ctx.screen, self.fill_color, | |
| 41 | + | (self.x, self.y, self.w, self.h) | |
| 42 | + | ) | |
| 43 | + | ||
| 44 | + | clock = pygame.time.Clock() | |
| 45 | + | running = True | |
| 46 | + | import random | |
| 47 | + | cubes = [MyCube( | |
| 48 | + | speed=random.randint(30, 200), | |
| 49 | + | fill_color=(random.randint(0, 255), random.randint(0, 255), | |
| 50 | + | random.randint(0, 255)) | |
| 51 | + | ) for i in range(1000)] | |
| 52 | + | ||
| 53 | + | bg_color=(0, 0, 0) | |
| 54 | + | ||
| 55 | + | while running : | |
| 56 | + | screen.fill(bg_color) | |
| 57 | + | dt = clock.tick(30) / 1000.0 | |
| 58 | + | keys = pygame.key.get_pressed() | |
| 59 | + | events = pygame.event.get() | |
| 60 | + | for event in events : | |
| 61 | + | if event.type == pygame.QUIT : | |
| 62 | + | running = False | |
| 63 | + | ctx = GameContext(keys, dt, screen) | |
| 64 | + | #cube1.update(ctx) | |
| 65 | + | #cube1.draw(ctx) | |
| 66 | + | #cube2.update(ctx) | |
| 67 | + | #cube2.draw(ctx) | |
| 68 | + | for cube in cubes : | |
| 69 | + | cube.update(ctx) | |
| 70 | + | cube.draw(ctx) | |
| 71 | + | pygame.display.update() | |
| 72 | + | pygame.quit() | |
| 73 | + | ||
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